# Enchantments

The Barely Default enchantments are either original ideas or inspired by Minecraft Dungeons. Below you can find where to obtain the enchantments, what primary items use them, what they might be exclusive to and what their functionality is. Some vanilla enchantments have been tweaked as well.

#### Key:

<mark style="color:green;">Green</mark> = Vanilla

<mark style="color:yellow;">Yellow</mark> = Data Pack

☠️ = Curse

## Vanilla Enchantment Changes

Listed below are the changes made to the vanilla enchantments.

### <mark style="color:green;">Bane of Arthropods</mark>

This enchantment has it's primary items list expanded to more than just swords and axes.

* Swords
* Axes
* Hoes

***

### <mark style="color:green;">Blast Protection</mark>

This enchantment has it's primary items list expanded to more than just player armor.

* Player Armor
* Wolf Armor
* Horse Armor
* Happy Ghast Harnesses
* Nautilus Armor

***

### <mark style="color:green;">Feather Falling</mark>

This enchantment has it's primary items list expanded to more than just boots.

* Leather Boots
* Chainmail Boots
* Golden Boots
* Iron Boots
* Diamond Boots
* Netherite Boots
* Leather Horse Armor
* Golden Horse Armor
* Iron Horse Armor
* Diamond Horse Armor

***

### <mark style="color:green;">Fire Protection</mark>

This enchantment has it's primary items list expanded to more than just player armor.

* Player Armor
* Wolf Armor
* Horse Armor
* Happy Ghast Harnesses
* Nautilus Armor

***

### <mark style="color:green;">Frost Walker</mark>

Much like feather falling, frost walker has it's primary item list expanded as well.

#### Primary Items:

* Leather Boots
* Chainmail Boots
* Golden Boots
* Iron Boots
* Diamond Boots
* Netherite Boots
* Leather Horse Armor
* Golden Horse Armor
* Iron Horse Armor
* Diamond Horse Armor

***

### <mark style="color:green;">Impaling</mark>

This enchantment now shares the same mechanics as it does in Bedrock meaning it now deals damage to impaling sensitive mobs and mobs in water, rain, and water cauldrons. Damage increase is also nerfed from 2.5 damage to 2 damage.

Primary Items:

* Trident

***

### <mark style="color:green;">Infinity</mark>

Inspired by the functionality of the infinity enchantment in Minecraft Dungeons, we've gone ahead and given this enchantment a 50% chance to not consume your ammunition.

Primary Items:

* Bow
* Crossbow

{% hint style="info" %}
Applies to spectral arrows and tipped arrows
{% endhint %}

***

### <mark style="color:green;">Knockback</mark>

This enchantment has it's primary items list expanded to more than just swords.

Primary Items:

* Swords
* Axes
* Hoes
* Mace

{% hint style="info" %}
Applies to spectral arrows and tipped arrows
{% endhint %}

***

### <mark style="color:green;">Looting</mark>

This enchantment has it's primary items list expanded to more than just swords.

* Swords
* Axes
* Bow
* Crossbow

***

### <mark style="color:green;">Projectile Protection</mark>

This enchantment has it's primary items list expanded to more than just player armor.

* Player Armor
* Wolf Armor
* Horse Armor
* Happy Ghast Harnesses
* Nautilus Armor

***

### <mark style="color:green;">Protection</mark>

This enchantment has it's primary items list expanded to more than just player armor.

* Player Armor
* Wolf Armor
* Horse Armor
* Happy Ghast Harnesses
* Nautilus Armor

***

### <mark style="color:green;">Sharpness</mark>

This enchantment has it's primary items list expanded to more than just swords and axes.

* Swords
* Axes
* Hoes

***

### <mark style="color:green;">Smite</mark>

This enchantment has it's primary items list expanded to more than just swords and axes.

* Swords
* Axes
* Hoes

***

## Data Pack Enchantments

Listed below are all of the enchantments added in the data pack.

### <mark style="color:yellow;">Accelerate</mark>

Shooting a projectile gives it zero gravity; your projectile will fly in a straight path.

#### Levels: 1

#### Primary Items:

* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Quick Charge</mark>
* <mark style="color:green;">Infinity</mark>
* <mark style="color:yellow;">Gravity Shot</mark>
* <mark style="color:yellow;">Levitation Shot</mark>
* <mark style="color:yellow;">Poison Shot</mark>
* <mark style="color:yellow;">Radiance Shot</mark>
* <mark style="color:yellow;">Fuse Shot</mark>

#### Found In:&#x20;

#### Enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Beast Boss</mark>

Increased damage from your pet wolf. 1 base damage, 0.5 additional damage per level.

#### Levels: 5

#### Primary Items:

* Wolf Armor

#### Found In:

#### Enchantment table, villager trades

***

### <mark style="color:yellow;">Beast Surge</mark>

Increased the movement speed, movement efficiency, water movement efficiency and jump strength to your pet wolf and horse. 0.25 base movement speed, 0.125 additional movement speed per level. 1 base movement efficiency, 0.5 additional movement efficiency per level. 0.6 base water movement efficiency, 0.1 additional water movement efficiency per level. 0.2 base jump strength, 0.1 additional jump strength per level. Happy Ghasts have increased flying speed: 0.15 base flying speed, 0.10 additional flying speed per level.

#### Levels: 3

#### Primary Items:

* Wolf Armor
* Leather Horse Armor
* Golden Horse Armor
* Iron Horse Armor
* Diamond Horse Armor
* Happy Ghast Harnesses

#### Found In:

#### Enchantment table, villager trades

***

### <mark style="color:yellow;">Illager's Bane</mark>

Increased damage to all #minecraft:raiders. 2.5 base damage, 2.5 additional damage per level.

#### Levels: 5

#### Primary Items:

* Swords
* Axes
* Hoes

#### Exclusive Set:

* <mark style="color:green;">Sharpness</mark>
* <mark style="color:green;">Bane of Arthropods</mark>
* <mark style="color:green;">Smite</mark>
* <mark style="color:yellow;">Experience Rend</mark>
* <mark style="color:yellow;">Bane of Suidae</mark>

#### Found In:

#### Enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Bane of Suidae</mark>

Increased damage to piglins, piglin brutes, hoglins, zoglins, zombie piglins and all pig types. 2.5 base damage, 2.5 additional damage per level.

#### Levels: 5

Primary Items:

* Swords
* Axes
* Hoes

#### Exclusive Set:

* <mark style="color:green;">Sharpness</mark>
* <mark style="color:green;">Bane of Arthropods</mark>
* <mark style="color:green;">Smite</mark>
* <mark style="color:yellow;">Illager's Bane</mark>
* <mark style="color:yellow;">Experience Rend</mark>

#### Found In:

#### Enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Burning</mark>

When the victim wearing this enchantment is attacked, the attacker is ignited. 4 second base ignition, 2 additional seconds per level.

#### Levels: 3

#### Primary Items:

* Chestplates

#### Exclusive Set:

* <mark style="color:green;">Thorns</mark>
* <mark style="color:yellow;">Chilling</mark>

#### Found In:

#### Treasure

***

### <mark style="color:yellow;">Busy Bee</mark>

20% chance to summon a bee minion when attacking a victim.

#### Levels: 1

#### Primary Items:

* Swords
* Axes
* Hoes

#### Exclusive Set:

* <mark style="color:yellow;">Leeching</mark>
* <mark style="color:yellow;">Tempo Theft</mark>
* <mark style="color:yellow;">Guarding Strike</mark>

#### Found In:

#### Treasure

***

### <mark style="color:yellow;">Chilling</mark>

When the victim wearing this enchantment is attacked, the attacker is given the slowness effect. 2 second base effect, 3 additional seconds per level.

#### Levels: 3

Primary Items:

* Chestplates

Exclusive Set:

* <mark style="color:green;">Thorns</mark>
* <mark style="color:yellow;">Burning</mark>

#### Found In:

#### Treasure

***

### <mark style="color:yellow;">☠️ Curse of Gluttony</mark>

Any item that ends up with this curse turns into an item that can always be consumed. Cursed items provide 2 nutrition and 0.4 saturation.

#### Levels: 1

Primary Items:

* Swords
* Pickaxes
* Axes
* Shovels
* Hoes
* Mace
* Shears
* Flint and Steel

#### Found In:

#### Treasure, villager trades, random loot

***

### <mark style="color:yellow;">Double Jump</mark>

Pressing or holding your jump key after your initial jump grants an additional jump in the air.

#### Levels: 1

Primary Items:

* Boots

#### Exclusive Set:

* <mark style="color:green;">Soul Speed</mark>
* <mark style="color:green;">Depth Strider</mark>
* <mark style="color:yellow;">Swiftfooted</mark>
* <mark style="color:yellow;">Skate</mark>

#### Found In:

#### Enchantment table, villager trades, random loot, mob spawned equipment, treasure

***

### <mark style="color:yellow;">Eggstract</mark>

When the attacker kills a mob with this enchantment, there is a 10% chance that it will drop it's spawn egg. Slimes and magma cubes however only have a 3% chance to drop their egg.

#### Levels: 1

Primary Items:

* Hoes

#### Exclusive Set:

* <mark style="color:green;">Fortune</mark>

#### Found In:

#### End city loot

***

### <mark style="color:yellow;">Experience Rend</mark>

At the cost of player experience points, the damage inflicted by the attacker is increased. Requires a minimum of 5 experience levels to deal the extra damage. 1 base damage, 1 additional damage per level.

#### Levels: 5

Primary Items:

* Swords
* Axes
* Hoes

#### Exclusive Set:

* <mark style="color:green;">Sharpness</mark>
* <mark style="color:green;">Bane of Arthropods</mark>
* <mark style="color:green;">Smite</mark>
* <mark style="color:yellow;">Illager's Bane</mark>
* <mark style="color:yellow;">Bane of Suidae</mark>

#### Found In:

#### Enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Exploding</mark>

Causes an explosion on impact when the user falls more than 10 blocks, explosion radius is increased the higher the fall. The attacker is not immune to the explosion. Does destroy terrain.

#### Levels: 1

#### Primary Items:

* Mace

#### Exclusive Set:

* <mark style="color:green;">Wind Burst</mark>
* <mark style="color:yellow;">Thundering</mark>

#### Found In:

#### Trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Fast Cast</mark>

Decreased the cooldown time of spells cast by staves.

#### Levels: 3

#### Primary Items:

* Necromancer Staff
* Drowned Staff
* Nameless Staff

#### Found In:

#### Bastion loot, nether bridge loot, end city loot

***

### <mark style="color:yellow;">Fire Focus</mark>

Increases the attack damage against victims that are on fire. 0.5 base damage, 0.5 additional damage per level.

#### Levels: 2

#### Primary Items:

* Chestplates

#### Exclusive Set:

* <mark style="color:green;">Protection</mark>
* <mark style="color:green;">Projectile Protection</mark>
* <mark style="color:green;">Blast Protection</mark>
* <mark style="color:green;">Fire Protection</mark>
* <mark style="color:yellow;">Magic Protection</mark>
* <mark style="color:yellow;">Poison Focus</mark>
* <mark style="color:yellow;">Regen Focus</mark>

#### Found In:

#### Trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Food Reserves</mark>

Periodically consumes food automatically to replenish wearer's hunger. The hunger and saturation given is equivalent to the item consumed. Consumables that give potion effects or have functionality are not consumed.

#### Levels: 1

#### Primary Items:

* Helmets

#### Exclusive Set:

* <mark style="color:green;">Thorns</mark>

#### Found In:

#### Treasure

***

### <mark style="color:yellow;">Freezing</mark>

The attacker applies slowness to the victim. 2 second base effect, 3 additional seconds per level.

#### Levels: 2

#### Primary Items:

* Swords

#### Exclusive Set:

* <mark style="color:green;">Fire Aspect</mark>
* <mark style="color:yellow;">Poison Cloud</mark>
* <mark style="color:yellow;">Weakening</mark>
* <mark style="color:yellow;">Weaving Strike</mark>

#### Found In:

#### Enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Fuse Shot</mark>

Creates a small explosion that damages and knocks back entities. Does not damage terrain.

#### Levels: 1

#### Primary Items:

* Bow
* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Infinity</mark>
* <mark style="color:green;">Flame</mark>
* <mark style="color:yellow;">Levitation Shot</mark>
* <mark style="color:yellow;">Poison Shot</mark>
* <mark style="color:yellow;">Radiance Shot</mark>
* <mark style="color:yellow;">Weaving Shot</mark>

#### Found In:

#### Trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Gravity</mark>

When the victim is hit, they are brought closer to the attacker. Does the opposite of the knockback enchantment.

#### Levels: 2

#### Primary Items:

* Swords
* Axes
* Hoes
* Mace

#### Exclusive Set:

* <mark style="color:green;">Knockback</mark>
* <mark style="color:yellow;">Knockup</mark>

#### Found In:

#### Enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Gravity Shot</mark>

When the victim is hit, they are brought closer to the attacker. Does the opposite of the punch enchantment.

#### Levels: 1

#### Primary Items:

* Bow
* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Punch</mark>

#### Found In:

#### Enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Growing</mark>

Increases the scale, attack damage and max health of the player. 0.15 base multiplied size, 0.25 multiplied size at level 2, 0.35 multiplied size at level 3 and 0.5 multiplied size at level 4 (3 blocks tall). 0.5 base attack damage, 0.5 additional per level. 2 base health, 2 additional health per level.

#### Levels: 4

Primary Items:

* Leggings
* Wolf Armor
* Horse Armor
* Happy Ghast Harnesses
* Nautilus Armor

Exclusive Set:

* <mark style="color:yellow;">Shrinking</mark>

#### Found In:

#### Treasure

***

### <mark style="color:yellow;">Guarding Strike</mark>

20% chance to be given the resistance effect for 4 seconds after a successful attack.

#### Levels: 1

Primary Items:

* Swords
* Axes
* Hoes

Exclusive Set:

* <mark style="color:yellow;">Busy Bee</mark>
* <mark style="color:yellow;">Leeching</mark>
* <mark style="color:yellow;">Tempo Theft</mark>

#### Found In:

#### Treasure

***

### <mark style="color:yellow;">Head Hunter</mark>

Players killed by this enchantment will drop their heads.

#### Levels: 1

Primary Items:

* Tridents

#### Found In:

#### Treasure and random loot

***

### <mark style="color:yellow;">Knockup</mark>

The attacker knocks the victim vertically into the air rather than horizontally which is seen in knockback's functionality.

#### Levels: 2

#### Primary Items:

* Swords
* Axes
* Hoes
* Mace

#### Exclusive Set:

* <mark style="color:green;">Knockback</mark>
* <mark style="color:yellow;">Gravity</mark>

#### Found In:

#### Enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Leeching</mark>

The attacker has a 20% chance to be given the regeneration effect when dealing damage to a victim.

#### Levels: 1

#### Primary Items:

* Swords
* Axes
* Hoes

#### Exclusive Set:

* <mark style="color:yellow;">Busy Bee</mark>
* <mark style="color:yellow;">Tempo Theft</mark>
* <mark style="color:yellow;">Guarding Strike</mark>

#### Found In:

#### Treasure

***

### <mark style="color:yellow;">Levitation Shot</mark>

Has a 20% chance to summon an area effect cloud with levitation at the victim's location.

#### Levels: 1

#### Primary Items:

* Bow
* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Flame</mark>
* <mark style="color:green;">Infinity</mark>
* <mark style="color:yellow;">Fuse Shot</mark>
* <mark style="color:yellow;">Poison Shot</mark>
* <mark style="color:yellow;">Radiance Shot</mark>
* <mark style="color:yellow;">Weaving Shot</mark>

#### Found In:

#### Trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Lucky Explorer</mark>

Has a 1% chance to spawn an item while moving. 40% chance for the item to be a torch, 10% chance for the item to be a cookie.

#### Levels: 1

#### Primary Items:

* Boots

#### Exclusive Set:

* <mark style="color:green;">Mending</mark>

#### Found In:

#### Treasure

***

### <mark style="color:yellow;">Magic Protection</mark>

Provides damage protection against magic types (Indirect magic, magic, sonic booms and wither). 2 base protection, 2 additional protection per level.

#### Levels: 4

#### Primary Items:

* Helmets
* Chestplates
* Leggings
* Boots
* Wolf Armor
* Horse Armor
* Happy Ghast Harnesses
* Nautilus Armor

#### Exclusive Set:

* <mark style="color:green;">Protection</mark>
* <mark style="color:green;">Projectile Protection</mark>
* <mark style="color:green;">Blast Protection</mark>
* <mark style="color:green;">Fire Protection</mark>
* <mark style="color:yellow;">Wisdom</mark>

#### Found In:

#### Enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Pain Cycle</mark>

At the cost of player health, the damage inflicted by the attacker is increased on the final blow. Requires a charge of 5 stacks (5 hits) to deal the extra damage on the 6th attack. 3 base damage, 3 additional damage per level.

#### Levels: 3

#### Primary Items:

* Swords

#### Exclusive Set:

* <mark style="color:green;">Sweeping Edge</mark>

#### Found In:

#### Enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Poison Cloud</mark>

Attacker has a 10% chance to inflict the poison effect on a victim. 2 second base effect, 3 additional seconds per level.

#### Levels: 2

#### Primary Items:

* Swords

#### Exclusive Set:

* <mark style="color:green;">Fire Aspect</mark>
* <mark style="color:yellow;">Freezing</mark>
* <mark style="color:yellow;">Weakening</mark>
* <mark style="color:yellow;">Weaving Strike</mark>

#### Found In:

#### Enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Poison Focus</mark>

Increases the attack damage against victims that have the poison potion effect. 0.5 base damage, 0.5 additional damage per level.

#### Levels: 2

#### Primary Items:

* Chestplates

#### Exclusive Set:

* <mark style="color:green;">Protection</mark>
* <mark style="color:green;">Projectile Protection</mark>
* <mark style="color:green;">Blast Protection</mark>
* <mark style="color:green;">Fire Protection</mark>
* <mark style="color:yellow;">Magic Protection</mark>
* <mark style="color:yellow;">Fire Focus</mark>
* <mark style="color:yellow;">Regen Focus</mark>

#### Found In:

#### Trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Poison Shot</mark>

Has a 30% chance to summon an area effect cloud with poison at the victim's location.

#### Levels:1

#### Primary Items:

* Bow
* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Infinity</mark>
* <mark style="color:green;">Flame</mark>
* <mark style="color:yellow;">Levitaion Shot</mark>
* <mark style="color:yellow;">Fuse Shot</mark>
* <mark style="color:yellow;">Radiance Shot</mark>
* <mark style="color:yellow;">Weaving Shot</mark>

#### Found In:

#### Trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Radiance Shot</mark>

Has a 20% chance to summon an area effect cloud with regeneration at the attacker's location.

#### Levels: 1

#### Primary Items:

* Bow
* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Infinity</mark>
* <mark style="color:green;">Flame</mark>
* <mark style="color:yellow;">Levitation Shot</mark>
* <mark style="color:yellow;">Fuse Shot</mark>
* <mark style="color:yellow;">Poison Shot</mark>
* <mark style="color:yellow;">Weaving Shot</mark>

#### Found In:

#### Trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Range</mark>

Increases the distance in which a spell from a staff can be cast.

Levels: 3

Primary Items:

* Necromancer Staff
* Drowned Staff
* Nameless Staff

#### Found In:

#### Bastion loot, nether bridge loot, end city loot

***

### <mark style="color:yellow;">Regen Focus</mark>

Increases the attack damage against victims that have the regeneration potion effect. 0.5 base damage, 0.5 additional damage per level.

#### Levels: 2

#### Primary Items:

* Chestplates

#### Exclusive Set:

* <mark style="color:green;">Protection</mark>
* <mark style="color:green;">Projectile Protection</mark>
* <mark style="color:green;">Blast Protection</mark>
* <mark style="color:green;">Fire Protection</mark>
* <mark style="color:yellow;">Magic Protection</mark>
* <mark style="color:yellow;">Fire Focus</mark>
* <mark style="color:yellow;">Poison Focus</mark>

#### Found In:

#### Trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Rush</mark>

The wearer is given the speed effect when attacked. 1 second base duration, 1 additional second per level. 0 base effect amplifier, 1 additional effect amplifier per level

Levels: 3

Primary Items:

* Leggings

Exclusive Set:

* <mark style="color:green;">Swift Sneak</mark>

#### Found In:

#### Treasure

***

### <mark style="color:yellow;">Shrinking</mark>

Reduces the size of the wearer, decreases attack damage and lowers max health. -0.15 base multiplied size, -0.25 multiplied size at level 2, -0.35 multiplied size at level 3 and -0.5 multiplied size at level 4 (1 blocks tall). -0.5 base attack damage, -0.5 additional per level. -2 base health, -2 additional health per level.

#### Levels: 4

#### Primary Items:

* Leggings
* Wolf Armor
* Horse Armor
* Happy Ghast Harnesses
* Nautilus Armor

#### Exclusive Set:

* <mark style="color:yellow;">Growing</mark>

#### Found In:

#### Treasure

***

### <mark style="color:yellow;">Skate</mark>

Increases movement speed when stepping on all forms of ice (ice, packed ice, blue ice, forsted ice). Takes damage when on listed blocks similarly to soul speed on soul sand and soul soil. 0.0405 base movement speed, 0.0105 additional movement speed per level.

#### Levels: 2

#### Primary Items:

* Boots

#### Exclusive Set:

* <mark style="color:green;">Soul Speed</mark>
* <mark style="color:green;">Depth Strider</mark>
* <mark style="color:yellow;">Swiftfooted</mark>
* <mark style="color:yellow;">Double Jump</mark>

#### Found In:

#### Treasure, igloo chest loot, snowy village homes

***

### <mark style="color:yellow;">Stepping</mark>

Increases block step height by 1.

#### Levels: 1

#### Primary Items:

* Boots

#### Found In:

#### Treasure

***

### <mark style="color:yellow;">Swiftfooted</mark>

Increases the wearer's generic movement speed. 0.025 base movement speed, 0.01 addition movement speed per level.

Levels: 3

Primary Items:

* Boots

Exclusive Set:

* <mark style="color:green;">Soul Speed</mark>
* <mark style="color:green;">Depth Strider</mark>
* <mark style="color:yellow;">Skate</mark>
* <mark style="color:yellow;">Double Jump</mark>

#### Found In:

#### Enchantment table, villager trades, random loot, mob spawned equipment, treasure

***

### <mark style="color:yellow;">Tempo Theft</mark>

Attacker has a 20% chance to gain the speed effect when damaging a victim.

Levels: 1

Primary Items:

* Swords
* Axes
* Hoes

Exclusive Set:

* <mark style="color:yellow;">Busy Bee</mark>
* <mark style="color:yellow;">Leeching</mark>
* <mark style="color:yellow;">Guarding Strike</mark>

#### Found In:

#### Treasure

***

### <mark style="color:yellow;">Thundering</mark>

Summons a lightning bolt after the attacker falls from more than 10 blocks.

Levels: 1

Primary Items:

* Mace

Exclusive Set:

* <mark style="color:green;">Wind Burst</mark>
* <mark style="color:yellow;">Exploding</mark>

#### Found In:

#### Trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Weakening</mark>

Attacker has a 10% chance to inflict the weakness effect on a victim. 2 second base effect, 3 additional seconds per level.

#### Levels: 2

#### Primary Items:

* Swords

#### Exclusive Set:

* <mark style="color:green;">Fire Aspect</mark>
* <mark style="color:yellow;">Freezing</mark>
* <mark style="color:yellow;">Poison Cloud</mark>
* <mark style="color:yellow;">Weaving Strike</mark>

#### Found In:

#### Enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Weaving Shot</mark>

Has a 30% chance to summon an area effect cloud with weaving at the victim's location.

#### Levels: 1

#### Primary Items:

* Bow
* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Flame</mark>
* <mark style="color:green;">Infinity</mark>
* <mark style="color:yellow;">Fuse Shot</mark>
* <mark style="color:yellow;">Poison Shot</mark>
* <mark style="color:yellow;">Radiance Shot</mark>
* <mark style="color:yellow;">Levitation Shot</mark>

#### Found In:&#x20;

#### [Alpha spider](https://barely-default.gitbook.io/barely_default_data_pack_wiki/content/mobs#alpha-spider) death loot table

***

### <mark style="color:yellow;">Weaving Strike</mark>

Attacker has a 20% chance to inflict the weaving effect on a victim. 2 second base effect, 3 additional seconds per level.

#### Levels: 2

#### Primary Items:

* Swords

#### Exclusive Set:

* <mark style="color:green;">Fire Aspect</mark>
* <mark style="color:yellow;">Freezing</mark>
* <mark style="color:yellow;">Weakening</mark>
* <mark style="color:yellow;">Poison Cloud</mark>

#### Found In:&#x20;

#### [Alpha spider](https://barely-default.gitbook.io/barely_default_data_pack_wiki/content/mobs#alpha-spider) death loot table

***

### <mark style="color:yellow;">Wisdom</mark>

When killing entities or breaking blocks that drop experience, the experience received is doubled.

#### Levels: 1

#### Primary Items:

* Helmets
* Chestplates
* Leggings
* Boots

#### Exclusive Set:

* <mark style="color:green;">Protection</mark>
* <mark style="color:green;">Projectile Protection</mark>
* <mark style="color:green;">Blast Protection</mark>
* <mark style="color:green;">Fire Protection</mark>
* <mark style="color:yellow;">Magic Protection</mark>

#### Found In:

#### Woodland mansion loot, stronghold library loot


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://barely-default.gitbook.io/barely_default_data_pack_wiki/content/enchantments.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
