---
description: >-
  Learn about the data pack enchantments, their functions and where to obtain
  them.
---

# Enchantments

The Barely Default enchantments are either original ideas or inspired by Minecraft Dungeons. Below you can find where to obtain the enchantments, what primary items use them, what they might be exclusive to and what their functionality is. Some vanilla enchantments have been tweaked as well.

#### Key:

<mark style="color:green;">Green</mark> = Vanilla

<mark style="color:yellow;">Yellow</mark> = Data Pack

## Vanilla Enchantment Changes

Listed below are the changes made to the vanilla enchantments.

### <mark style="color:green;">Blast Protection</mark>

This enchantment has it's primary items list expanded to more than just player armor.

* Player Armor
* Wolf Armor
* Horse Armor
* Happy Ghast Harnesses

***

### <mark style="color:green;">Feather Falling</mark>

This enchantment has it's primary items list expanded to more than just boots.

* Leather Boots
* Chainmail Boots
* Golden Boots
* Iron Boots
* Diamond Boots
* Netherite Boots
* Leather Horse Armor
* Golden Horse Armor
* Iron Horse Armor
* Diamond Horse Armor

***

### <mark style="color:green;">Fire Protection</mark>

This enchantment has it's primary items list expanded to more than just player armor.

* Player Armor
* Wolf Armor
* Horse Armor
* Happy Ghast Harnesses

***

### <mark style="color:green;">Frost Walker</mark>

Much like feather falling, frost walker has it's primary item list expanded as well.

#### Primary Items:

* Leather Boots
* Chainmail Boots
* Golden Boots
* Iron Boots
* Diamond Boots
* Netherite Boots
* Leather Horse Armor
* Golden Horse Armor
* Iron Horse Armor
* Diamond Horse Armor

***

### <mark style="color:green;">Impaling</mark>

This enchantment now shares the same mechanics as it does in Bedrock meaning it now deals damage to impaling sensitive mobs and mobs in water, rain, and water cauldrons

Primary Items:

* Trident

***

### <mark style="color:green;">Infinity</mark>

Inspired by the functionality of the infinity enchantment in Minecraft Dungeons, we've gone ahead and given this enchantment a 50% chance to not consume your ammunition.

Primary Items:

* Bow
* Crossbow

{% hint style="info" %}
Applies to spectral arrows and tipped arrows
{% endhint %}

***

### <mark style="color:green;">Projectile Protection</mark>

This enchantment has it's primary items list expanded to more than just player armor.

* Player Armor
* Wolf Armor
* Horse Armor
* Happy Ghast Harnesses

***

### <mark style="color:green;">Protection</mark>

This enchantment has it's primary items list expanded to more than just player armor.

* Player Armor
* Wolf Armor
* Horse Armor
* Happy Ghast Harnesses

***

## Data Pack Enchantments

Listed below are all of the enchantments added in the data pack.

### <mark style="color:yellow;">Accelerate</mark>

Shooting a projectile gives it zero gravity; your projectile will fly in a straight path.

#### Levels: 1

#### Primary Items:

* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Quick Charge</mark>
* <mark style="color:green;">Infinity</mark>
* <mark style="color:yellow;">Gravity Shot</mark>
* <mark style="color:yellow;">Levitation Shot</mark>
* <mark style="color:yellow;">Poison Shot</mark>
* <mark style="color:yellow;">Radiance Shot</mark>
* <mark style="color:yellow;">Fuse Shot</mark>

#### Found In: enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Beast Boss</mark>

Increased damage from your pet wolf. 1 base damage, 0.5 additional damage per level.

#### Levels: 5

#### Primary Items:

* Wolf Armor

#### Found In: enchantment table, villager trades

***

### <mark style="color:yellow;">Beast Surge</mark>

Increased the movement speed, movement efficiency, water movement efficiency and jump strength to your pet wolf and horse. 0.25 base movement speed, 0.125 additional movement speed per level. 1 base movement efficiency, 0.5 additional movement efficiency per level. 0.6 base water movement efficiency, 0.1 additional water movement efficiency per level. 0.2 base jump strength, 0.1 additional jump strength per level. Happy Ghasts have increased flying speed: 0.15 base flying speed, 0.10 additional flying speed per level.

#### Levels: 3

#### Primary Items:

* Wolf Armor
* Leather Horse Armor
* Golden Horse Armor
* Iron Horse Armor
* Diamond Horse Armor
* Happy Ghast Harnesses

#### Found In: enchantment table, villager trades

***

### <mark style="color:yellow;">Illager's Bane</mark>

Increased damage to all #minecraft:raiders. 2.5 base damage, 2.5 additional damage per level.

#### Levels: 5

#### Primary Items:

* Swords
* Axes

#### Exclusive Set:

* <mark style="color:green;">Sharpness</mark>
* <mark style="color:green;">Bane of Arthropods</mark>
* <mark style="color:green;">Smite</mark>

#### Found In: enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Burning</mark>

When the victim wearing this enchantment is attacked, the attacker is ignited. 4 second base ignition, 2 additional seconds per level.

#### Levels: 3

#### Primary Items:

* Chestplates

#### Exclusive Set:

* <mark style="color:green;">Thorns</mark>
* <mark style="color:yellow;">Chilling</mark>

#### Found In: treasure

***

### <mark style="color:yellow;">Busy Bee</mark>

20% chance to summon a bee minion when attacking a victim.

#### Levels: 1

#### Primary Items:

* Swords

#### Exclusive Set:

* <mark style="color:yellow;">Leeching</mark>
* <mark style="color:yellow;">Tempo Theft</mark>
* <mark style="color:yellow;">Guarding Strike</mark>

#### Found In: treasure

***

### <mark style="color:yellow;">Chilling</mark>

When the victim wearing this enchantment is attacked, the attacker is given the slowness effect. 2 second base effect, 3 additional seconds per level.

#### Levels: 3

Primary Items:

* Chestplates

Exclusive Set:

* <mark style="color:green;">Thorns</mark>
* <mark style="color:yellow;">Burning</mark>

#### Found In: treasure

***

### <mark style="color:yellow;">Exploding</mark>

Causes an explosion on impact when the user falls more than 10 blocks, explosion radius is increased the higher the fall. The attacker is not immune to the explosion. Does destroy terrain.

#### Levels: 1

#### Primary Items:

* Mace

#### Exclusive Set:

* <mark style="color:green;">Wind Burst</mark>
* <mark style="color:yellow;">Thundering</mark>

#### Found In: trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Fast Cast</mark>

Decreased the cooldown time of spells cast by staves.

#### Levels: 3

#### Primary Items:

* Necromancer Staff
* Drowned Staff
* Nameless Staff

#### Found In: bastion loot, nether bridge loot, end city loot

***

### <mark style="color:yellow;">Food Reserves</mark>

Periodically consumes food automatically to replenish wearer's hunger. The hunger and saturation given is equivalent to the item consumed. Consumables that give potion effects or have abilities are not consumed.

#### Levels: 1

#### Primary Items:

* Helmets

#### Exclusive Set:

* <mark style="color:green;">Thorns</mark>

#### Found In: treasure

***

### <mark style="color:yellow;">Freezing</mark>

The attacker applies slowness to the victim. 2 second base effect, 3 additional seconds per level.

#### Levels: 2

#### Primary Items:

* Swords

#### Exclusive Set:

* <mark style="color:green;">Fire Aspect</mark>
* <mark style="color:yellow;">Poison Cloud</mark>
* <mark style="color:yellow;">Weakening</mark>
* <mark style="color:yellow;">Weaving Strike</mark>

#### Found In: enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Fuse Shot</mark>

Creates a small explosion that damages and knocks back entities. Does not damage terrain.

#### Levels: 1

#### Primary Items:

* Bow
* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Infinity</mark>
* <mark style="color:green;">Flame</mark>
* <mark style="color:yellow;">Levitation Shot</mark>
* <mark style="color:yellow;">Poison Shot</mark>
* <mark style="color:yellow;">Radiance Shot</mark>
* <mark style="color:yellow;">Weaving Shot</mark>

#### Found In: trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Gravity</mark>

When the victim is hit, they are brought closer to the attacker. Does the opposite of the knockback enchantment.

#### Levels: 2

#### Primary Items:

* Swords

#### Exclusive Set:

* <mark style="color:green;">Knockback</mark>

#### Found In: enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Gravity Shot</mark>

When the victim is hit, they are brought closer to the attacker. Does the opposite of the punch enchantment.

#### Levels: 1

#### Primary Items:

* Bow
* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Punch</mark>

#### Found In: enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Growing</mark>

Increases the scale, attack damage and max health of the player. 0.15 base multiplied size, 0.25 multiplied size at level 2, 0.35 multiplied size at level 3 and 0.5 multiplied size at level 4 (3 blocks tall). 0.5 base attack damage, 0.5 additional per level. 2 base health, 2 additional health per level.

#### Levels: 4

Primary Items:

* Leggings

Exclusive Set:

* <mark style="color:yellow;">Shrinking</mark>

#### Found In: treasure

***

### <mark style="color:yellow;">Guarding Strike</mark>

20% chance to be given the resistance effect for 4 seconds after a successful attack.

#### Levels: 1

Primary Items:

* Swords

Exclusive Set:

* <mark style="color:yellow;">Busy Bee</mark>
* <mark style="color:yellow;">Leeching</mark>
* <mark style="color:yellow;">Tempo Theft</mark>

#### Found In: treasure

***

### <mark style="color:yellow;">Head Hunter</mark>

Players killed by this enchantment will drop their heads.

#### Levels: 1

Primary Items:

* Tridents

#### Found In: treasure and random loot

***

### <mark style="color:yellow;">Leeching</mark>

The attacker has a 20% chance to be given the regeneration effect when dealing damage to a victim.

#### Levels: 1

#### Primary Items:

* Swords

#### Exclusive Set:

* <mark style="color:yellow;">Busy Bee</mark>
* <mark style="color:yellow;">Tempo Theft</mark>
* <mark style="color:yellow;">Guarding Strike</mark>

#### Found In: treasure

***

### <mark style="color:yellow;">Levitation Shot</mark>

Has a 20% chance to summon an area effect cloud with levitation at the victim's location.

#### Levels: 1

#### Primary Items:

* Bow
* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Flame</mark>
* <mark style="color:green;">Infinity</mark>
* <mark style="color:yellow;">Fuse Shot</mark>
* <mark style="color:yellow;">Poison Shot</mark>
* <mark style="color:yellow;">Radiance Shot</mark>
* <mark style="color:yellow;">Weaving Shot</mark>

#### Found In: trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Lucky Explorer</mark>

Has a 1% chance to spawn an item while moving. 40% chance for the item to be a torch, 10% chance for the item to be a cookie.

#### Levels: 1

#### Primary Items:

* Boots

#### Exclusive Set:

* <mark style="color:green;">Mending</mark>

#### Found In: treasure

***

### <mark style="color:yellow;">Magic Protection</mark>

Provides damage protection against magic types (Indirect magic, magic, sonic booms and wither). 2 base protection, 2 additional protection per level.

#### Levels: 4

#### Primary Items:

* Helmets
* Chestplates
* Leggings
* Boots
* Wolf Armor
* Horse Armor
* Happy Ghast Harnesses

#### Exclusive Set:

* <mark style="color:green;">Protection</mark>
* <mark style="color:green;">Projectile Protection</mark>
* <mark style="color:green;">Blast Protection</mark>
* <mark style="color:green;">Fire Protection</mark>

#### Found In: enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Poison Cloud</mark>

Attacker has a 10% chance to inflict the poison effect on a victim. 2 second base effect, 3 additional seconds per level.

#### Levels: 2

#### Primary Items:

* Swords

#### Exclusive Set:

* <mark style="color:green;">Fire Aspect</mark>
* <mark style="color:yellow;">Freezing</mark>
* <mark style="color:yellow;">Weakening</mark>
* <mark style="color:yellow;">Weaving Strike</mark>

#### Found In: enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Poison Shot</mark>

Has a 30% chance to summon an area effect cloud with poison at the victim's location.

#### Levels:1

#### Primary Items:

* Bow
* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Infinity</mark>
* <mark style="color:green;">Flame</mark>
* <mark style="color:yellow;">Levitaion Shot</mark>
* <mark style="color:yellow;">Fuse Shot</mark>
* <mark style="color:yellow;">Radiance Shot</mark>
* <mark style="color:yellow;">Weaving Shot</mark>

#### Found In: trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Radiance Shot</mark>

Has a 20% chance to summon an area effect cloud with regeneration at the attacker's location.

#### Levels: 1

#### Primary Items:

* Bow
* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Infinity</mark>
* <mark style="color:green;">Flame</mark>
* <mark style="color:yellow;">Levitation Shot</mark>
* <mark style="color:yellow;">Fuse Shot</mark>
* <mark style="color:yellow;">Poison Shot</mark>
* <mark style="color:yellow;">Weaving Shot</mark>

#### Found In: trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Range</mark>

Increases the distance in which a spell from a staff can be cast.

Levels: 3

Primary Items:

* Necromancer Staff
* Drowned Staff
* Nameless Staff

#### Found In: bastion loot, nether bridge loot, end city loot

***

### <mark style="color:yellow;">Rush</mark>

The wearer is given the speed effect when attacked. 1 second base duration, 1 additional second per level. 0 base effect amplifier, 1 additional effect amplifier per level

Levels: 3

Primary Items:

* Leggings

Exclusive Set:

* <mark style="color:green;">Swift Sneak</mark>

#### Found In: treasure

***

### <mark style="color:yellow;">Shrinking</mark>

Reduces the size of the wearer, decreases attack damage and lowers max health. -0.15 base multiplied size, -0.25 multiplied size at level 2, -0.35 multiplied size at level 3 and -0.5 multiplied size at level 4 (1 blocks tall). -0.5 base attack damage, -0.5 additional per level. -2 base health, -2 additional health per level.

#### Levels: 4

#### Primary Items:

* Leggings

#### Exclusive Set:

* <mark style="color:yellow;">Growing</mark>

#### Found In: treasure

***

### <mark style="color:yellow;">Stepping</mark>

Increases block step height by 1.

#### Levels: 1

#### Primary Items:

* Boots

#### Found In: treasure

***

### <mark style="color:yellow;">Swiftfooted</mark>

Increases the wearer's generic movement speed. 0.025 base movement speed, 0.01 addition movement speed per level.

Levels: 3

Primary Items:

* Boots

Exclusive Set:

* <mark style="color:green;">Soul Speed</mark>

#### Found In: enchantment table, villager trades, random loot, mob spawned equipment, treasure

***

### <mark style="color:yellow;">Tempo Theft</mark>

Attacker has a 20% chance to gain the speed effect when damaging a victim.

Levels: 1

Primary Items:

* Swords

Exclusive Set:

* <mark style="color:yellow;">Busy Bee</mark>
* <mark style="color:yellow;">Leeching</mark>
* <mark style="color:yellow;">Guarding Strike</mark>

#### Found In: treasure

***

### <mark style="color:yellow;">Thundering</mark>

Summons a lightning bolt after the attacker falls from more than 10 blocks.

Levels: 1

Primary Items:

* Mace

Exclusive Set:

* <mark style="color:green;">Wind Burst</mark>
* <mark style="color:yellow;">Exploding</mark>

#### Found In: trial chambers (rare ominous reward)

***

### <mark style="color:yellow;">Weakening</mark>

Attacker has a 10% chance to inflict the weakness effect on a victim. 2 second base effect, 3 additional seconds per level.

#### Levels: 2

#### Primary Items:

* Swords

#### Exclusive Set:

* <mark style="color:green;">Fire Aspect</mark>
* <mark style="color:yellow;">Freezing</mark>
* <mark style="color:yellow;">Poison Cloud</mark>
* <mark style="color:yellow;">Weaving Strike</mark>

#### Found In: enchantment table, villager trades, random loot, mob spawned equipment

***

### <mark style="color:yellow;">Weaving Shot</mark>

Has a 30% chance to summon an area effect cloud with weaving at the victim's location.

#### Levels: 1

#### Primary Items:

* Bow
* Crossbow

#### Exclusive Set:

* <mark style="color:green;">Flame</mark>
* <mark style="color:green;">Infinity</mark>
* <mark style="color:yellow;">Fuse Shot</mark>
* <mark style="color:yellow;">Poison Shot</mark>
* <mark style="color:yellow;">Radiance Shot</mark>
* <mark style="color:yellow;">Levitation Shot</mark>

#### Found In: [alpha spider](https://barely-default.gitbook.io/barely_default_data_pack_wiki/content/mobs#alpha-spider) death loot table

***

### <mark style="color:yellow;">Weaving Strike</mark>

Attacker has a 20% chance to inflict the weaving effect on a victim. 2 second base effect, 3 additional seconds per level.

#### Levels: 2

#### Primary Items:

* Swords

#### Exclusive Set:

* <mark style="color:green;">Fire Aspect</mark>
* <mark style="color:yellow;">Freezing</mark>
* <mark style="color:yellow;">Weakening</mark>
* <mark style="color:yellow;">Poison Cloud</mark>

#### Found In: [alpha spider](https://barely-default.gitbook.io/barely_default_data_pack_wiki/content/mobs#alpha-spider) death loot table
